

Having the printer open the tiny bit that it needs to be for the hoses makes the printer a little bit noisier, but it's nothing major.ġ10# cardstock is good, but I got turned on to 80# cover stock when Ebbles Miniatures (back now as Genet Miniatures) was still doing the Supply Depot. Buying new ink for the 4 colors and the main black costs me about $50 USD as well, so it pretty much cuts my costs to 1/10 of what I would pay for regular cartirdges. My CISS cost me $50 USD from an eBay seller with free shipping, holds 10 cartridges' worth of ink, and still has the chips so I monitor my ink levels digitally and visually. It cost me $45 USD-50 to get new cartridges for my printer.


If you're going to be building a lot of paper terrain, you'll want an inkjet, and there are more than a few continuous ink supply systems (essentially cartridges with hoses to external ink tanks) out there. The ink issue is not as much of a problem as some people make it out to be. No experience at all with paper terrain, welcome suggestions, sites, manufacturors, methods, etc. The type of games I'm considering, if it helps with input, are skirmish / warband type games such as Rezolution, Gangs of Mega-City 1, 2-Hour Wargames (5150 et al), maybe even the old Starship Troopers by Mongoose, or using my STart Wars figs from Wizards of the Coast on 3-D terrain instead of on their 2-D maps. While I'd also like to fight over man-made outdoor structures, I'm not particularly interested in terrain as detailed as you might need for an RPG – the rooms don't need to be furnished, etc.

The terrain is buildings and obstacles in my mind, generally. So I'm reconsidering my aversion to paper terrain and wondering about cost, ease of assembly, variety, and what experiences the TMP'ers have had that they'd like to share, since I haven't done anythin with paper since I was a kid. Once you can hit and blow up nearly everything visible, terrain becomes critical. While I like sci-fi skirmish, you really need terrain for it due to the firepower involved. Trying to make decisions on what sci-fi stuff to keep and toss.
